It plays like a deliberate call back to classic strategy RPGs like Final Fantasy Tactics and Tactics Ogre, mixed with some modern sensibilities and unique twists.
First Strike: Final Hour puts players in charge of a nation on planet Earth. Your goal? To be the last nation standing after the bombs start flying. And they start flying almost straight away.
Dawn of War 3 has finally drop-pod landed the franchise back in existence after six years since the last entry.
The worst has happened. There is a world fuel shortage. Desperate to feed their energy hungry populace, the three largest empires on the globe go head-to-head to capture the last reserves of fuel. No soldier is too
Siegecraft Commander is billed as a 'Real-time or Turn-Based Strategy' on the Steam page, and while an element of Strategy is definitely present I would argue that reflexes, manual dexterity and a sharp eye are all far
You have the knowledge, power and the determination to change the world. Silently your organisation seeps out, gradually staining the globe with your influence. The time is ripe to take control, and bring the entire planet under
More of your clan forges out into Armello to confront the tainted King. The stoic and zealous warrior of the Wolf Clan. The Rat Clan mystic and seer. Organised and methodical, the engineer of the Rabbit Clan.
Your home is being obliterated by an army of merciless zealots, and it is your duty to lead the people from their ancestral home and to safety. Do you have the strength and determination to succeed? Or
Peace and tranquillity disappeared the moment the Rot took hold of the King. A once orderly land, plunged into war and deceit. Even as the King’s life fades, prominent members of the clans position themselves to fill