Pokemon Grow Part 5: PvE, PvP and Co-op

It’s about time we talked about battling.  Things have changed a bit since I last took my Pokemon into battle, but I’ll tell you what I still know to be true.

Random Encounters

Anyone can challenge anyone else to a battle.  While you’re exploring, you’re likely to bump into other trainers (NPCs) who want to challenge you!  You can choose to accept or ignore this challenge, but be aware that your hunt for wild Pokemon might be brought to a sudden end if your Pokemon become too injured to continue.  The trainers you meet will always have a good idea of how strong you are, and you can always expect them to be around the same level as you (PvE battles scaled to player level).  Beyond that, battles proceed much like those against wild Pokemon, with the exception that you cannot use Pokeballs in a trainer battle, and your opponent may have up to six of their own.

If all of your Pokemon become too wounded to battle, your Pokegear will disable its Long Grass mode until your team has recovered, or until you have transferred healthy Pokemon from storage.  I can’t tell you how much it helps, being able to transfer your Pokemon anywhere in the world.  It used to be that you would need to sprint to the nearest Pokemon centre, and a lot of the time people would drop their money in the rush!  These days that’s not something you have to worry about.

Direct Link Battles

In addition to the people you see out and about, you might also have friends of your own (other players) that want to challenge you.  By linking your Pokegear (Bluetooth?  Host locally to avoid server latency issues?), you can register specific trainers as rivals to increase the amount of experience you gain when testing your skills against them [popup:  10% bonus, all exp from trainer battles on a 24hr cooldown per trainer].  For linked battles, you don’t have to have your PokeGear set to Long-Grass mode.

Points of Contest

We’ve also set up a series of strong points [popup:  replace gyms from Go and redistribute so that there aren’t dead zones or clusters] for trainers to test their abilities.  These points are spread all over the world and represent a faction’s influence within that zone.

Haven’t heard of factions?  Three of our best Pokemon trainers have founded their own organisations dedicated to discovering the full potential of Pokemon.  Not only are they pursuing their own unique research, but their friendly rivalry helps members become stronger through competition.  This approach to research might seem a bit preoccupied with battling, but it’s also a safeguard to help trainers prepare themselves, just in case the rumours of Team Rocket returning are more than just rumours [popup:  Team rocket will attack strong points].

Strong points are locations where you can leave your Pokemon to defend the reputation of your chosen team against would-be challengers, as well as challenge the Pokemon registered by rival teams.  Successful attacks against defenders earn the challenger’s team prestige, while repelling attackers earns prestige for the defender.  At the end of each week [popup:  Month?] the prestige of each team for a given point is calculated, and the winning team takes possession of that point for the next seven days, granting members of that team experience bonuses when capturing wild Pokemon [popup:  if team rocket holds a point, wild Pokemon are harder to catch, more skittish or more aggressive].  Don’t be deterred if a given team has a stronger presence in one location.  The winning team always suffers a handicap in the week following their victory, which increases the longer they hold onto that point.


Trading is a long-standing tradition of raising Pokemon, and you’re not just limited to swap-meets to do so!  If you meet a trainer that is interested in trading Pokemon, simply link together using your Pokegear, select the Pokemon to be exchanged and confirm!  It’s that simple!  Just be aware that Pokemon you receive in a trade might be slow to trust a stranger, so be patient.  Also, in light of the Team Rocket reports, the police have issued a statement that they will be monitoring the transfer system usage for any signs of intimidation or coercion.  Remember that it is against the law to bully someone into an unfair trade! (All pokemon have a flat score.  Multiple trades with one person where the scores are skewed one way indicates using multiple accounts to double rare/strong captures.  Bannable offense?)

That almost concludes everything I have to teach you.  You’ve stuck with it for this long, so I think you deserve to find out exactly what it is we’re hoping to achieve here, and what you can expect to face on your quest to become a Pokemon Master, so hang around while I sort some things out.

Part 0:  The Game That Could Have Been

Part 1:  New Game Start

Part 2:  Travel Across the Land

Part 3:  Pokemon Care and Training

Part 4:  Special Events

Part 6:  The Endgame

Part MissingNo.:  The Long-Ass, Non-RP Version

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