Mirage: Arcane Warfare Beta

Back in the ages of yore, or more accurately, 2012, an independent games developer released a game called Chivalry: Medieval Warfare. That same developer is now working on another title, Mirage: Arcane Warfare. It is currently in beta, and I’ve had the chance to take a look at it.


I’ll give a bit of background first, because it will help explain some of this new game. Chivalry: Medieval Warfare is a game based around combat of a medieval style. Players run around a battlefield completing various objectives while hacking apart their enemies with various weapons, such as swords and axes and the like. This was done as one of 4 different classes, each with their pros and cons. I’d be the first to admit Chivalry was a bit janky, but once one got used to the quirks, it could be very fun. This video is a prime example. Three types of attacks with melee weapons were on offer, and those could be blocked. Not as fancy as the system in For Honor, but still more involved than just button mashing.

Mirage: Arcane Warfare takes that same basic concept and takes it a step further, introducing magic into the equation.

My first impression is that Mirage: Arcane Warfare takes a few ques from MOBAs, quite like Overwatch and Paladins. If you take the same combat style from Chivalry and give each class a couple different weapon options and a few different magic spells to choose from, then put all that in what I can only best describe is an Arabian Nights setting, then you have Mirage. The magic spells have cool-downs much like MOBA abilities or those in Overwatch or Paladins. There is no offline or single player content as it currently stands, much like the previous game. There is also no type of matchfinding, one just opens the server browser and joins a server of ones choosing. The server defines the objectives, such as Capture the Flag or Team Deathmatch.


Pretty accurate.

I’m not going to give a proper review of Mirage because it is still in beta, and we all know that it isn’t necessarily representative of the final product. But I will give my thoughts on it so far. And my main thought on it is…. I’m not a fan. I feel the introduction of the magic abilities has changed the feel significantly from the previous game. Chivalry was amusing because of how ridiculous it could be. Mirage just seems too competitive for my liking. I don’t see the same comic value being present in it as in Chivalry. Of course, whether or not this matters is completely up to each person.

Mirage is available for pre-order at $30 for the standard and $40 for the Special Edition, both in US dollars. Amusingly, the Special Edition comes with Chivalry as well as a bunch of various other bits, mostly cosmetic items.

Some links.

Mirage: Arcane Warfare Homepage

Mirage: Arcane Warfare Steam page

Torn Banner Studios Homepage


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